Used by each tab of the GUI to attach additional informations and features.
More...
#include <ochess.hpp>
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enum | Type { GAME
, BASE
, ENGINE
, NONE
} |
| Which type of tab is it?
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typedef enum TabInfos::Type | Type |
| Which type of tab is it?
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| TabInfos (Type type_) |
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void | Link (TabInfos *tab) |
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virtual void | Refresh () |
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virtual void | OnLink () |
| Callback that is called when the current tab is linked to another one. More...
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virtual void | ApplyPreferences () |
| Can be called to load preferences that have been modify in the application settings. More...
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virtual std::shared_ptr< Game > | GetGame ()=0 |
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virtual std::shared_ptr< GameBase > | GetBase ()=0 |
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virtual std::uint32_t | GetEngineId () |
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Type | type |
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long | id |
| Each tab has an associated unique id.
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long | linked_id |
| Specify to which tab id this tab is linked (e.g: database to linked to on of its opened game tab)
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bool | is_linked |
| Set to true if this tab is attach to another one (c.f linked_id)
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bool | is_dirty |
| True if current tab is dirty.
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static long | tab_count = 0 |
| Keep track of the number of opened tabs.
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Used by each tab of the GUI to attach additional informations and features.
◆ ApplyPreferences()
virtual void TabInfos::ApplyPreferences |
( |
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inlinevirtual |
Can be called to load preferences that have been modify in the application settings.
Reimplemented in EngineTab, and GameTab.
◆ OnLink()
virtual void TabInfos::OnLink |
( |
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inlinevirtual |
Callback that is called when the current tab is linked to another one.
Reimplemented in GameTab.
The documentation for this class was generated from the following files:
- /home/loic/Documents/Git/ochess/src/ochess.hpp
- /home/loic/Documents/Git/ochess/src/ochess.cpp